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American Arcadia
American Arcadia

American Arcadia was a project of passion from the whole team. I was involved mainly during the pre-production and early production stages of the game. My responsibilities included:
- Development & maintenance of the environment art pipeline (set dressing, lookdev, lighting, post process)
- Work alongside level designers to transform maps from a whitebox level to a complete environment
- Technical art support, performance monitoring & documentation writing

Kudos to everyone at Out of the Blue for the great release!

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