Angelo Tsiflas
Angelo Tsiflas
Lighting Artist @ Codemasters
Leamington Spa, United Kingdom

About

Experienced environment & lighting artist with a soft spot for fantastical worlds. Well known for his magestic beard, dad jokes and deep love for tangerines.

Resume PDF

View

Skills

LightingWorld BuildingStorytellingLook Development

Software proficiency

Maya
Maya
3ds Max
3ds Max
Blender
Blender
ZBrush
ZBrush
Substance 3D Painter
Substance 3D Painter
Substance 3D Designer
Substance 3D Designer
Photoshop
Photoshop
Affinity Photo
Affinity Photo
DaVinci Resolve
DaVinci Resolve
Unreal Engine
Unreal Engine
Unity
Unity
Ego Game Engine
Ego Game Engine
Marmoset Toolbag
Marmoset Toolbag
Gaea
Gaea
RizomUV
RizomUV
Windows Movie Maker
Windows Movie Maker

Productions

  • F1
    • Video Game
      F1 22
    • Year
      2022
    • Role
      Lighting Artist
    • Company
      Codemasters
  • Capsule 616x353
    • Video Game
      American Arcadia
    • Year
      2023
    • Role
      Environment and Lighting Artist
    • Company
      Out of the Blue Games
  • Kv 03
    • Video Game
      BADA Space Station
    • Year
      2021
    • Role
      3D Artist
    • Company
      Terahard Studios
  • Chipitales logo chipita
    • Mobile Game
      Chipitales: Hercules
    • Year
      2021
    • Role
      3D Artist
    • Company
      Terahard Studios
  • Goldfather logo
    • Video Game
      Goldfather Casino Tycoon
    • Year
      2016
    • Role
      3D Artist
    • Company
      Terahard Studios

Experience

  • Lighting Artist at Codemasters
    Birmingham, United Kingdom
    January 2022 - Present

  • Environment & Lighting Artist at Out of the Blue Games
    Athens
    February 2021 - November 2021

    Currently working on an unannounced title. My responsibilities include:

    ● Development & maintenance of the environment art pipeline (set

    dressing, lighting, post process)

    ● Creation of game environments from whitebox to shipping

    quality

    ● Worldbuilding in close collaboration with the Art Director &

    concept art to develop top-notch game environments

    ● Technical art support, performance monitoring & documentation

    writing

  • 3D Artist at Terahard Studios
    Athens, Greece
    January 2020 - February 2021

    Mainly working as a 3D Artist on BADA Space Station. Additionally providing art outsource services to company's external partners. My responsibilities include:

    ● Creation of high-quality real time assets, ranging from

    characters to environmental props and weapons (both organic &

    hard surface)

    ● Establishment of visual quality bar through close collaboration

    with Art Director

  • 3D Artist at Fat Tony Studio
    Athens, Greece
    July 2019 - January 2020

    Worked on multiple big scale arch-viz projects ranging from stylish interiors to skyscraper complexes.

    Responsibilities included:

    ● Translating architectural drawings into precise 3D models

    ● Modeling and texturing of highly detailed photorealistic props

    based on specifications provided by clients

    ● Ownership and maintenance of studio’s material library

  • Environment Artist at Freelance
    Athens, Greece
    January 2018 - May 2020

    Worked on various projects as a freelance 3D/ Environment Artist. Most of

    the time I was in complete ownership of the whole production pipeline.

    List of clients include:

    ● Lunar Animation - Modeled and textured multiple diorama

    environments for an undisclosed high-profile client

    ● Mad Cow Studios - Designed, modeled and textured multiple

    “Clash Royale” styled arenas in close collaboration with the game

    designer

    ● Lume Studio - Created and animated various environment assets

    based on provided concept art

    ● Threelight CGI - 3D Modeling and UV Mapping assistance for

    multiple Archviz projects

  • Intern 3D Artist at Terahard Studios
    Athens, Greece
    March 2016 - August 2016

    Took my first professional steps as an Intern 3D Artist. My main

    responsibilities were:

    ● Creation of optimized 3D meshes for a multi-platform tycoon

    game

    ● Collaboration with the Lead Artist to create stylized weapons for

    an unreleased 3D turn-based game