It's been two weeks since my last update but I managed to do some work on the challenge. The countdown of the final deadline is lurking closer and I'll do my best to have everything presentable this weekend. Progress so far: Finished high polys, separated everything in groups and material IDs and done the retopo. The next two days will be UVing and Baking everything down and trying my best to texture everything in-engine since I won't have much time left.
Quick AO render with Arnold
OMG KILL IT WITH FIRE (Material IDs, the whole scene is atlased in 4-5 texture sets for organization and efficiency)
I'll try to do another quick update on Saturday before the final submission. This will be a close one but it's the first challenge that I manage to get that far and I'm not planning to stop right before the finish line.