It's been about a month since my last update here and I'm happy to share some progress with you regarding my witch hut scene. For the first couple of weeks, there was a lot of back and forth in order to nail down the biggest shapes (floor, walls, columns, window) before I move on into detailing the smaller ones. A lot of behind the scene changes were also made to the lighting and color grading to better match the look that I'm going for.
Here is the scene at its current state
Quick shots from the sculpts of the bigger shapes. I tried to break down how the floor, table and window would be made out of and tried to reuse and rotate/ flip around as many parts as possible to avoid sculpting wooden planks for the rest of eternity.
And lastly, here's a (hopefully not crappy-quality) gif of the progression so far. It's the first time I'm trying this fixed camera angle from the start so I'm really looking forward to make a short video with all these screenshots when the scene is finished.
I also decided to add a couple more unique assets because apparently the list of things to do was not long enough... The plan is now to start working on all those smaller props, so expect a lot more sculpt screenshots for the next time. As always, thoughts and feedback are always highly appreciated!
Thanks for taking the time to read my mublings and see ya all soon!
Angelo