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June 2020 update

Work In Progress / 20 June 2020

It's been about a month since my last update here and I'm happy to share some progress with you regarding my witch hut scene. For the first couple of weeks, there was a lot of back and forth in order to nail down the biggest shapes (floor, walls, columns, window) before I move on into detailing the smaller ones. A lot of behind the scene changes were also made to the lighting and color grading to better match the look that I'm going for.

Here is the scene at its current state

Quick shots from the sculpts of the bigger shapes. I tried to break down how the floor, table and window would be made out of and tried to reuse and rotate/ flip around as many parts as possible to avoid sculpting wooden planks for the rest of eternity. 

And lastly, here's a (hopefully not crappy-quality) gif of the progression so far. It's the first time I'm trying this fixed camera angle from the start so I'm really looking forward to make a short video with all these screenshots when the scene is finished.

I also decided to add a couple more unique assets because apparently the list of things to do was not long enough... The plan is now to start working on all those smaller props, so expect a lot more sculpt screenshots for the next time. As always, thoughts and feedback are always highly appreciated!

Thanks for taking the time to read my mublings and see ya all soon!


May 2020 update

Work In Progress / 24 May 2020

Hey there! Life's been quite busy since last time I've written a post and I feel like I can finally share with the world when I've been slowly preparing on the side for the last couple of weeks. I figured it was time I started making something bigger than a diorama scene for my portfolio. When I saw this amazing concept piece from Ann Kondrat I immediately closed everything else and started working on it.

Although I love the atmosphere on the original concept, I will try to give it a slight twist instead of recreating something one on one. In the image below, you can see that I have kept the main pillars and hero props that will be needed for the environment but I'm planning to add a couple more of my own.

Most of the blockouts are done and with proper UVs so that I could do an initial lighting pass. If all goes as planned, I'll also have some nice high polys to share with you on the next blog post.


Cyberpunk Challenge Update 3

Work In Progress / 01 April 2020

It's been two weeks since my last update but I managed to do some work on the challenge. The countdown of the final deadline is lurking closer and I'll do my best to have everything presentable this weekend. Progress so far: Finished high polys, separated everything in groups and material IDs and done the retopo. The next two days will be UVing and Baking everything down and trying my best to texture everything in-engine since I won't have much time left.

Quick AO render with Arnold

  OMG KILL IT WITH FIRE (Material IDs, the whole scene is atlased in 4-5 texture sets for organization and efficiency)

I'll try to do another quick update on Saturday before the final submission. This will be a close one but it's the first challenge that I manage to get that far and I'm not planning to stop right before the finish line.


Cyberpunk Challenge Update 2

Work In Progress / 15 March 2020

Plan B for the rescue!

Well here we are folks, the world has come a couple steps closer to the cyberpunk future we all been waiting for and I've stuffed up more work behind the scenes than I should! To the point of the title, I may have over-scoped what I could manage to do for this challenge... Instead of abandoning ship though, I decided to try working with a more solid concept. I tried to find a stylized diorama so there's not much change on the art-style front at least.

Futuristic Micro Apartment from Jesse Riggle

Blockout finished

  Unto the refinement of each area now and hopefully the world hasn't collapsed till my next update. ¯\_(ツ)_/¯


Exciting news & Joining the EXP + DiNusty Cyberpunk Challenge

Work In Progress / 25 February 2020

Exciting news

It's been a month or two since my last update and figured it was about time I posted one. First of all I would like to announce that from the start of this year I have been working as a 3D Artist for Terahard Studios, helping an awesome team making great games and unforgettable experiences!

Joining an art challenge

Also a bit late but I will be joining the EXP + DiNusty Cyberpunk Challenge! Below is an initial moodboard and some early stage progress on blockout out some shapes. The storytelling and art style exploration are still pretty much in my head but expect it to be stylized and as clean as possible. Also I will try to stick with a diorama setting, so I don't overscope every bit of this. 


 Blockout (WIP)

See you all very soon with more updates on this,