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November 2020 Update

News / 29 November 2020

Hey there!

I always feel like it's been a while since the last time I wrote a blog post, but then I realize that it's only been a month or two. I really like the way I can document my professional life and progress with these posts, so huge thanks for sticking by and reading these

Let's start on a high note, shall we? Last month, I was asked to write a breakdown for my Witch Hut scene! This was a great opportunity for me to write down the most important steps in my workflow when working a detailed environment. In case you missed it, you can check out my post here and read the article here. And don't forget that my inbox is always open to everyone who might have a question or need any clarification on anything that I’ve written here!


In other news, I soft launced a tight-knit 3D Art community over on Discord. The server's main goal is to be the go-to place for Greek 3D Artists to hang out, meet each other and share their knowledge and useful resources. If you're not Greek, fret not though! Most of us speak English and we'll make sure everyone feels welcome and included in our neat little corner of the internet! If that sounds like a good proposition, feel free to  join our server and say hi!

Invite Link: https://discord.gg/ymtXhdQ8nA

Lastly, after a random discussion with a friend of mine, I created a neat little (but extremely flexible) procedural stylized brushstrokes material. I'm currently doing a last bit of polish but I hope to have it ready and published sometime next week. I won't bore you with the technical details for now but definitely keeep an eye out for it. Below is a quick sneak peek screenshot from the final product.


This year has been a hell of a ride both personaly and professionaly and I'm sure most of you can relate to that. Thankfully there's also a couple exciting behind-the-curtain projects that I'm currently working on, so stay tuned for some more exciting news soon!

Later days,
Angelo

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September 2020 Update

News / 30 September 2020

Howdy! Time flew fast these last two months. Sooo without further ado let's get into the juicy stuff! This weekend was very special to me. The reception I got from the Witch Hut scene is still mind-blowing to me. Thank you so much for taking the time to check it out. Check out the full post here in case you missed it. I'll currently in the process of documenting some parts of the scene making process and I'll probably have some more exciting breakdowns next time around.



In other news, the game I've been working on since I joined Terahard has been officially revealed! What you see is still early day footage and a lot of things are subject to change as development continues. If you like what you see, head over to the Steam page and show us some love.



In other other news, I got a 3D printer yesterday and I'm more excited than I probably should to 3D print my own flower pot designs! For now, enjoy this super cute doggo test print.


Later days!

Angelo



 

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July 2020 Update

News / 16 July 2020

Howdy!
This month's update is a little bit sooner than usual. I'll be having a 2-week break starting tomorrow and wanted to update you all on what I've been up to this past weeks. I've been slowly chipping away at the endless prop list that I have to sculpt, retopo, texture and bring in Unreal for the witch hut project and also managed to participate in the GMTK 2020 game jam. More on that later!

Without further ado, here's some closeups of some props I've brought in-engine. There's a lot small (and some big) things that I want to change by the end of the project but for now I still want to focus on making as many unique props as I can to improve my workflow, speed and consistency of things. Lighting is also pretty much work in progress and I'll probably do another pass or two when everything's in place.


Another highlight of the month was the game John, Caterina & I managed to make last weekend for the GMTK jam. The theme of the jam was "Out of control" and we decided to go with a short, linear story-driven kind of game where you play as Bob on his big interview day, where everything seems to be out of his hands.. or should I say control. It was a fun, challenging and definitely great learning experience for us all and I would love to work on a similar kind of project on a bigger scale sometime in the future.



If what you've seen piqued your interest, feel free to give the game a try over our itch.io page! PS: You can even play it directly in your browser, no download needed ;) 


That's all for now! Thanks for taking the time to read through all my ramblings.
Angelo
  



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